Delegate OnSkillChanged
Delegate meant for a skill change.
Namespace: Fibula.Mechanics.Contracts.Delegates
Assembly: Fibula.Mechanics.Contracts.dll
Syntax
public delegate void OnSkillChanged(SkillType skillType, uint previousLevel, byte previousPercent, long? countDelta = default(long? ));
  Parameters
| Type | Name | Description | 
|---|---|---|
| SkillType | skillType | The type of skill that changed.  | 
      
| System.UInt32 | previousLevel | The previous skill level.  | 
      
| System.Byte | previousPercent | The previous percent of completion to next level.  | 
      
| System.Nullable<System.Int64> | countDelta | Optional. The delta in the count for this skill. Not always sent.  |