Enum ItemFlag
Enumerates all known item flags.
Namespace: Fibula.Items.Contracts.Enumerations
Assembly: Fibula.Items.Contracts.dll
Syntax
public enum ItemFlag : ulong
Fields
| Name | Description |
|---|---|
| BlocksLay | An item that blocks other items to be laid on top of it. |
| BlocksThrow | An item that blocks throwing or projectiles throught it. |
| BlocksWalk | An item that blocks walking on it. |
| CanBePickedUp | An item that can be picked up. |
| CanBeRotated | An item that can be rotated. |
| ChangesOnUse | An item that changes when used. |
| HasExpiration | An item that expires starting from creation. |
| HasToggledExpiration | An item that expires but expiration toggles. |
| IsContainer | An item that is a container. |
| IsCumulative | An item that is cumulative. |
| IsDisguised | An item that disguises as another. |
| IsDressable | An item that is dressable. |
| IsGround | An item that is ground. |
| IsGroundBorder | An item that is a ground border. |
| IsHung | And item that is hung. |
| IsLiquidContainer | An item that is a container for liquids. |
| IsLiquidPool | An item that is a pool of liquid. |
| IsLiquidSource | An item that is a source of a certain liquid. |
| IsQuestChest | An item that is a quest chest. |
| IsReadable | An item that contains text and is readable. |
| IsUnmoveable | An item that cannot be moved. |
| ShouldBeAvoided | An item that should be avoided by certain damage types, but does not actually BlocksWalk. |
| StaysOnBottom | An item that stays on bottom of the stack. |
| StaysOnTop | An item that stays on top of the stack. |
| TriggersCollision | An item that triggers collision. |
| TriggersSeparation | An item that triggers separation. |