Enum ItemFlag
Enumerates all known item flags.
Namespace: Fibula.Items.Contracts.Enumerations
Assembly: Fibula.Items.Contracts.dll
Syntax
public enum ItemFlag : ulong
Fields
Name | Description |
---|---|
BlocksLay | An item that blocks other items to be laid on top of it. |
BlocksThrow | An item that blocks throwing or projectiles throught it. |
BlocksWalk | An item that blocks walking on it. |
CanBePickedUp | An item that can be picked up. |
CanBeRotated | An item that can be rotated. |
ChangesOnUse | An item that changes when used. |
HasExpiration | An item that expires starting from creation. |
HasToggledExpiration | An item that expires but expiration toggles. |
IsContainer | An item that is a container. |
IsCumulative | An item that is cumulative. |
IsDisguised | An item that disguises as another. |
IsDressable | An item that is dressable. |
IsGround | An item that is ground. |
IsGroundBorder | An item that is a ground border. |
IsHung | And item that is hung. |
IsLiquidContainer | An item that is a container for liquids. |
IsLiquidPool | An item that is a pool of liquid. |
IsLiquidSource | An item that is a source of a certain liquid. |
IsQuestChest | An item that is a quest chest. |
IsReadable | An item that contains text and is readable. |
IsUnmoveable | An item that cannot be moved. |
ShouldBeAvoided | An item that should be avoided by certain damage types, but does not actually BlocksWalk. |
StaysOnBottom | An item that stays on bottom of the stack. |
StaysOnTop | An item that stays on top of the stack. |
TriggersCollision | An item that triggers collision. |
TriggersSeparation | An item that triggers separation. |