Delegate OnStatChanged
Delegate meant for a stat changes.
Namespace: Fibula.Mechanics.Contracts.Delegates
Assembly: Fibula.Creatures.Contracts.dll
Syntax
public delegate void OnStatChanged(CreatureStat statType, uint previousValue, byte previousPercent);
Parameters
Type | Name | Description |
---|---|---|
CreatureStat | statType | The type of the stat that changed. |
System.UInt32 | previousValue | The previous stat value. |
System.Byte | previousPercent | The previous percentual value of the stat. |