Delegate OnFollowTargetChanged
Delegate meant for when a combatant changes follow targets.
Namespace: Fibula.Mechanics.Contracts.Delegates
Assembly: Fibula.Mechanics.Contracts.dll
Syntax
public delegate void OnFollowTargetChanged(ICombatant combatant, ICreature oldTarget);
Parameters
| Type | Name | Description |
|---|---|---|
| ICombatant | combatant | The combatant that changed follow target. |
| ICreature | oldTarget | The old follow target, if any. |