Delegate OnCreatureStatChanged
Delegate meant for a stat that changed on a creature.
Namespace: Fibula.Mechanics.Contracts.Delegates
Assembly: Fibula.Creatures.Contracts.dll
Syntax
public delegate void OnCreatureStatChanged(ICreature creature, IStat statThatChanged, uint previousValue, byte previousPercent);
Parameters
Type | Name | Description |
---|---|---|
ICreature | creature | The creature for which the stat changed. |
IStat | statThatChanged | The stat that changed. |
System.UInt32 | previousValue | The previous stat value. |
System.Byte | previousPercent | The previous percent for the stat. |