Delegate OnCreatureStatChanged
Delegate meant for a stat that changed on a creature.
Namespace: Fibula.Mechanics.Contracts.Delegates
Assembly: Fibula.Creatures.Contracts.dll
Syntax
public delegate void OnCreatureStatChanged(ICreature creature, IStat statThatChanged, uint previousValue, byte previousPercent);
  Parameters
| Type | Name | Description | 
|---|---|---|
| ICreature | creature | The creature for which the stat changed.  | 
      
| IStat | statThatChanged | The stat that changed.  | 
      
| System.UInt32 | previousValue | The previous stat value.  | 
      
| System.Byte | previousPercent | The previous percent for the stat.  |