Delegate OnCreatureLost
Delegate meant for when a creature stops sensing a creature (loses track of it).
Namespace: Fibula.Mechanics.Contracts.Delegates
Assembly: Fibula.Mechanics.Contracts.dll
Syntax
public delegate void OnCreatureLost(ICreatureThatSensesOthers creature, ICreature creatureLost);
Parameters
Type | Name | Description |
---|---|---|
ICreatureThatSensesOthers | creature | The creature that lost the other. |
ICreature | creatureLost | The creature that was lost. |