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    Interface IWorldInformation

    Interface for the world information.

    Namespace: Fibula.Mechanics.Contracts.Abstractions
    Assembly: Fibula.Mechanics.Contracts.dll
    Syntax
    public interface IWorldInformation

    Properties

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    LightColor

    Gets the game world's light color.

    Declaration
    byte LightColor { get; }
    Property Value
    Type Description
    System.Byte
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    LightLevel

    Gets the game world's light level.

    Declaration
    byte LightLevel { get; }
    Property Value
    Type Description
    System.Byte
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    Status

    Gets the game world's state.

    Declaration
    WorldState Status { get; }
    Property Value
    Type Description
    WorldState

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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