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    Interface IOperation

    Interface for a game operation.

    Inherited Members
    IEvent.Cancelled
    IEvent.Expedited
    IEvent.Delayed
    IEvent.Completed
    IEvent.EventId
    IEvent.EventType
    IEvent.RequestorId
    IEvent.CanBeCancelled
    IEvent.ExcludeFromTelemetry
    IEvent.RepeatAfter
    IEvent.State
    IEvent.Cancel()
    IEvent.Execute(IEventContext)
    IEvent.Expedite()
    IEvent.Delay(TimeSpan)
    Namespace: Fibula.Mechanics.Contracts.Abstractions
    Assembly: Fibula.Mechanics.Contracts.dll
    Syntax
    public interface IOperation : IEvent

    Properties

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    ExhaustionInfo

    Gets the exhaustion conditions that this operation checks for and produces.

    Declaration
    IDictionary<ExhaustionType, TimeSpan> ExhaustionInfo { get; }
    Property Value
    Type Description
    System.Collections.Generic.IDictionary<ExhaustionType, System.TimeSpan>

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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