Class CharacterEntity
Class that represents a character entity.
Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.ToString()
    
  Namespace: Fibula.Data.Entities
Assembly: Fibula.Data.Entities.dll
Syntax
public class CharacterEntity : BaseEntity, ICharacterEntity, IIdentifiableEntity, IEntity, ICreatureCreationMetadataProperties
| Improve this Doc View SourceAccountId
Gets or sets the id of the account which this character belongs to.
Declaration
public string AccountId { get; set; }Property Value
| Type | Description | 
|---|---|
| System.String | 
Corpse
Gets the corpse id to give to the creature.
Declaration
public ushort Corpse { get; }Property Value
| Type | Description | 
|---|---|
| System.UInt16 | 
Creation
Gets or sets this character's creation date and time.
Declaration
public DateTimeOffset Creation { get; set; }Property Value
| Type | Description | 
|---|---|
| System.DateTimeOffset | 
Gender
Gets or sets the character's chosen gender.
Declaration
public byte Gender { get; set; }Property Value
| Type | Description | 
|---|---|
| System.Byte | 
IsOnline
Gets or sets a value indicating whether this character is currently online.
Declaration
public bool IsOnline { get; set; }Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
LastLogin
Gets or sets the last observed date and time that this character successfully loged in.
Declaration
public DateTimeOffset? LastLogin { get; set; }Property Value
| Type | Description | 
|---|---|
| System.Nullable<System.DateTimeOffset> | 
MaxHitpoints
Gets the max hitpoints to create the creature with.
Declaration
public ushort MaxHitpoints { get; }Property Value
| Type | Description | 
|---|---|
| System.UInt16 | 
MaxManapoints
Gets the max manapoints to create the creature with.
Declaration
public ushort MaxManapoints { get; }Property Value
| Type | Description | 
|---|---|
| System.UInt16 | 
Name
Gets or sets the character's name.
Declaration
public string Name { get; set; }Property Value
| Type | Description | 
|---|---|
| System.String | 
Vocation
Gets or sets the character's vocation.
Declaration
public string Vocation { get; set; }Property Value
| Type | Description | 
|---|---|
| System.String | 
World
Gets or sets the world where the character exists in.
Declaration
public string World { get; set; }Property Value
| Type | Description | 
|---|---|
| System.String |