Class CharacterEntity
Class that represents a character entity.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Data.Entities
Assembly: Fibula.Data.Entities.dll
Syntax
public class CharacterEntity : BaseEntity, ICharacterEntity, IIdentifiableEntity, IEntity, ICreatureCreationMetadata
Properties
| Improve this Doc View SourceAccountId
Gets or sets the id of the account which this character belongs to.
Declaration
public string AccountId { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Corpse
Gets the corpse id to give to the creature.
Declaration
public ushort Corpse { get; }
Property Value
Type | Description |
---|---|
System.UInt16 |
Creation
Gets or sets this character's creation date and time.
Declaration
public DateTimeOffset Creation { get; set; }
Property Value
Type | Description |
---|---|
System.DateTimeOffset |
Gender
Gets or sets the character's chosen gender.
Declaration
public byte Gender { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
IsOnline
Gets or sets a value indicating whether this character is currently online.
Declaration
public bool IsOnline { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
LastLogin
Gets or sets the last observed date and time that this character successfully loged in.
Declaration
public DateTimeOffset? LastLogin { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<System.DateTimeOffset> |
MaxHitpoints
Gets the max hitpoints to create the creature with.
Declaration
public ushort MaxHitpoints { get; }
Property Value
Type | Description |
---|---|
System.UInt16 |
MaxManapoints
Gets the max manapoints to create the creature with.
Declaration
public ushort MaxManapoints { get; }
Property Value
Type | Description |
---|---|
System.UInt16 |
Name
Gets or sets the character's name.
Declaration
public string Name { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Vocation
Gets or sets the character's vocation.
Declaration
public string Vocation { get; set; }
Property Value
Type | Description |
---|---|
System.String |
World
Gets or sets the world where the character exists in.
Declaration
public string World { get; set; }
Property Value
Type | Description |
---|---|
System.String |