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    Struct Spawn

    Structure that represents spawns.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Fibula.Creatures.Contracts.Structs
    Assembly: Fibula.Creatures.Contracts.dll
    Syntax
    public struct Spawn

    Properties

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    Count

    Gets or sets the count of entities to spawn.

    Declaration
    public byte Count { get; set; }
    Property Value
    Type Description
    System.Byte
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    Location

    Gets or sets the location of the spawn.

    Declaration
    public Location Location { get; set; }
    Property Value
    Type Description
    Location
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    MonsterRaceId

    Gets or sets the race id of monsters in this spawn.

    Declaration
    public ushort MonsterRaceId { get; set; }
    Property Value
    Type Description
    System.UInt16
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    Radius

    Gets or sets the radius of the spawn.

    Declaration
    public ushort Radius { get; set; }
    Property Value
    Type Description
    System.UInt16
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    Regen

    Gets or sets the regeneration time of this spawn.

    Declaration
    public TimeSpan Regen { get; set; }
    Property Value
    Type Description
    System.TimeSpan

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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