Struct Spawn
Structure that represents spawns.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Fibula.Creatures.Contracts.Structs
Assembly: Fibula.Creatures.Contracts.dll
Syntax
public struct Spawn
Properties
| Improve this Doc View SourceCount
Gets or sets the count of entities to spawn.
Declaration
public byte Count { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Location
Gets or sets the location of the spawn.
Declaration
public Location Location { get; set; }
Property Value
Type | Description |
---|---|
Location |
MonsterRaceId
Gets or sets the race id of monsters in this spawn.
Declaration
public ushort MonsterRaceId { get; set; }
Property Value
Type | Description |
---|---|
System.UInt16 |
Radius
Gets or sets the radius of the spawn.
Declaration
public ushort Radius { get; set; }
Property Value
Type | Description |
---|---|
System.UInt16 |
Regen
Gets or sets the regeneration time of this spawn.
Declaration
public TimeSpan Regen { get; set; }
Property Value
Type | Description |
---|---|
System.TimeSpan |