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    Enum FightMode

    Enumeration of the possible fighting modes.

    Namespace: Fibula.Common.Contracts.Enumerations
    Assembly: Fibula.Common.Contracts.dll
    Syntax
    public enum FightMode : byte

    Fields

    Name Description
    Balanced

    A balanced stance.

    FullAttack

    Full offensive attack. Focuses on dealing damage but leaves the attacker open to receive more damage, too.

    FullDefense

    Least aggresive stance. Focuses on blocking attacks instead of dealing damage.

    Extension Methods

    ObjectExtensions.YieldSingleItem<FightMode>()
    ObjectExtensions.GetPropertyValue(String)
    Validate.ThrowIfNull(String)
    Validate.ThrowIfDefaultValue<FightMode>(String)
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