Enum ConditionType
Enumerates the condition flags that a thing can suffer from.
Namespace: Fibula.Common.Contracts.Enumerations
Assembly: Fibula.Common.Contracts.dll
Syntax
public enum ConditionType : uint
Fields
Name | Description |
---|---|
Bleeding | Loosing hitpoints over time. |
Burning | On fire (the unpleasant way). |
ChangedSkill | Skills are altered. |
ChangedSpeed | Movement speed increased/decreased. |
Decaying | A decaying thing. |
Drunk | Had too much wine. |
Electrified | Shocked (the bad way). |
Exhausted | Exhausted, which can be of any ExhaustionType. |
InFight | In combat, voluntarily or not. |
Invisible | Invisibility. |
Light | Irradiating light. |
ManaDraining | Loosing manapoints over time. |
ManaShield | Redirecting hitpoint damage to mana pool. |
Muted | Muted from public chat channels, except for casting spells or commands. |
Outfit | The outfit is temporarily changed. |
Paralyzed | Movement restricted. |
Posioned | Poisoned. |
PzLocked | Locked out of protecion zones. |
Regenerating | Regenerating one or more stats. |
Silenced | Silenced from chatting in all channels and casting instant spells, but able to cast commands. |