Enum ConditionType
Enumerates the condition flags that a thing can suffer from.
Namespace: Fibula.Common.Contracts.Enumerations
Assembly: Fibula.Common.Contracts.dll
Syntax
public enum ConditionType : uint
Fields
| Name | Description |
|---|---|
| Bleeding | Loosing hitpoints over time. |
| Burning | On fire (the unpleasant way). |
| ChangedSkill | Skills are altered. |
| ChangedSpeed | Movement speed increased/decreased. |
| Decaying | A decaying thing. |
| Drunk | Had too much wine. |
| Electrified | Shocked (the bad way). |
| Exhausted | Exhausted, which can be of any ExhaustionType. |
| InFight | In combat, voluntarily or not. |
| Invisible | Invisibility. |
| Light | Irradiating light. |
| ManaDraining | Loosing manapoints over time. |
| ManaShield | Redirecting hitpoint damage to mana pool. |
| Muted | Muted from public chat channels, except for casting spells or commands. |
| Outfit | The outfit is temporarily changed. |
| Paralyzed | Movement restricted. |
| Posioned | Poisoned. |
| PzLocked | Locked out of protecion zones. |
| Regenerating | Regenerating one or more stats. |
| Silenced | Silenced from chatting in all channels and casting instant spells, but able to cast commands. |