Enum AnimatedEffect
Enumerates the possible animated effects in the game.
Namespace: Fibula.Common.Contracts.Enumerations
Assembly: Fibula.Common.Contracts.dll
Syntax
public enum AnimatedEffect : byte
Fields
| Name | Description |
|---|---|
| AreaFlame | Flame animation. |
| BubbleBlack | Black bubble animation. |
| BubbleBlue | Blue bubble animation. |
| DamageEnergy | Electricity damage animation. |
| DamageExplosion | Explosion animation. |
| DamageMagicMissile | Magic missile impact animation. |
| DamageVenomMissile | Venom missile impact animation. |
| Flame | Flame animation. |
| GlitterBlue | Blue glitter animation. |
| GlitterGreen | Green glitter animation. |
| GlitterRed | Red glitter animation. |
| None | No animation. Don't send to client. |
| Poison | Poison animation. |
| Puff | A puff of smoke. |
| RingsBlue | Three blue rings. |
| RingsGreen | Three green rings. |
| RingsYellow | Three yellow rings. |
| SoundBlue | Blue notes of sound animation. |
| SoundGreen | Green notes of sound animation. |
| SoundPurple | Purple notes of sound animation. |
| SoundRed | Red notes of sound animation. |
| SoundWhite | White notes of sound animation. |
| SoundYellow | Yellow notes of sound animation. |
| SparkYellow | Yellow sparks. |
| XBlood | The bleeding animation. |
| XGray | Bones being cut. |