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    Enum AnimatedEffect

    Enumerates the possible animated effects in the game.

    Namespace: Fibula.Common.Contracts.Enumerations
    Assembly: Fibula.Common.Contracts.dll
    Syntax
    public enum AnimatedEffect : byte

    Fields

    Name Description
    AreaFlame

    Flame animation.

    BubbleBlack

    Black bubble animation.

    BubbleBlue

    Blue bubble animation.

    DamageEnergy

    Electricity damage animation.

    DamageExplosion

    Explosion animation.

    DamageMagicMissile

    Magic missile impact animation.

    DamageVenomMissile

    Venom missile impact animation.

    Flame

    Flame animation.

    GlitterBlue

    Blue glitter animation.

    GlitterGreen

    Green glitter animation.

    GlitterRed

    Red glitter animation.

    None

    No animation. Don't send to client.

    Poison

    Poison animation.

    Puff

    A puff of smoke.

    RingsBlue

    Three blue rings.

    RingsGreen

    Three green rings.

    RingsYellow

    Three yellow rings.

    SoundBlue

    Blue notes of sound animation.

    SoundGreen

    Green notes of sound animation.

    SoundPurple

    Purple notes of sound animation.

    SoundRed

    Red notes of sound animation.

    SoundWhite

    White notes of sound animation.

    SoundYellow

    Yellow notes of sound animation.

    SparkYellow

    Yellow sparks.

    XBlood

    The bleeding animation.

    XGray

    Bones being cut.

    Extension Methods

    ObjectExtensions.YieldSingleItem<AnimatedEffect>()
    ObjectExtensions.GetPropertyValue(String)
    Validate.ThrowIfNull(String)
    Validate.ThrowIfDefaultValue<AnimatedEffect>(String)
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