Enum AnimatedEffect
Enumerates the possible animated effects in the game.
Namespace: Fibula.Common.Contracts.Enumerations
Assembly: Fibula.Common.Contracts.dll
Syntax
public enum AnimatedEffect : byte
Fields
Name | Description |
---|---|
AreaFlame | Flame animation. |
BubbleBlack | Black bubble animation. |
BubbleBlue | Blue bubble animation. |
DamageEnergy | Electricity damage animation. |
DamageExplosion | Explosion animation. |
DamageMagicMissile | Magic missile impact animation. |
DamageVenomMissile | Venom missile impact animation. |
Flame | Flame animation. |
GlitterBlue | Blue glitter animation. |
GlitterGreen | Green glitter animation. |
GlitterRed | Red glitter animation. |
None | No animation. Don't send to client. |
Poison | Poison animation. |
Puff | A puff of smoke. |
RingsBlue | Three blue rings. |
RingsGreen | Three green rings. |
RingsYellow | Three yellow rings. |
SoundBlue | Blue notes of sound animation. |
SoundGreen | Green notes of sound animation. |
SoundPurple | Purple notes of sound animation. |
SoundRed | Red notes of sound animation. |
SoundWhite | White notes of sound animation. |
SoundYellow | Yellow notes of sound animation. |
SparkYellow | Yellow sparks. |
XBlood | The bleeding animation. |
XGray | Bones being cut. |